Administrative Create/Edit - HTML Style

by GhostAnime
You can SEARCH for what you want! :) [More]
To download this demo for your Linux/Mac installation, enter this on your command line:

DreamDownload byond://GhostAnime.GA_html2##version=1

Emulator users, in the BYOND pager go to File | Open Location and enter this URL:

byond://GhostAnime.GA_html2##version=1

189 downloads
Version 1.11
Date added: Jul 12 2014
Last updated: Jul 13 2014
2 fans
Please read the README section in the IMPORTANT.dm first!

Tired of looking through inputs or html for a specific item through a huge list when creating an object or upon editing?

This is your typical create/edit system... but different in that you are are able to search for the item/variable you want!!

Give credit where due if possible :)

You will need to read the IMPORTANT.dm first, this includes changes you must make in order for it to work!

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What's new in 1.10:

- Variables in the list have their values updated in the main page after editing
-- The 'forceful' "UPDATE VARIABLES" link only appears in the edit if DEBUG is enabled.

- You are now able to change a value in a /list (tested as much as possible but issues may still arrise. Avoid if possible).

- Unsavable variables (global, cnst, tmp) are now defined as the class unsavable and, for savable variables, it's savable
-- Can be used to differentiate the variables from others (as seen in the default CSS below)

- Made it easier to either hide a variable from being displayed or disable the variable while showing its variable.

- You can have defined values appearing for specific variables

Comments

GhostAnime: (Jul 28 2014, 5:23 pm)
I honestly have not thought of that and it is a great idea to include.

Have fun modifying :)
Jittai: (Jul 28 2014, 12:02 pm)
Reminded me of SS13's variable verb, but SS13's search bar has onkey filtering which is really nice imo.

Pulled from SS13:
function selectTextField(){
var filter_text = document.getElementById('search');
filter_text.focus();
filter_text.select();
}


<body onkeyup='Search()'>


I'm having fun modifying this up, this is nice and neat stuff.
GhostAnime: (Jul 28 2014, 9:43 am)
Will do.
Zagros5000: (Jul 28 2014, 7:54 am)
could you add a way to log which variable has been changed?
I2edSmok3: (Jul 25 2014, 8:57 am)
Sounds Great! Might start using this, on a project I'm making of boxing.