219p2 Release Notes
- Fixed: There was bug in Dream Seeker that would cause it to crash when more than
127 verbs were accessible at one time.
- Fixed: The HTML parser had a few minor glitches that could supress newline output.
- Fixed: world.Reboot() was broken.
- Fixed: obj.luminosity was broken. Dream Seeker was using obj.opacity instead.
- luminosity now has a range of 0 to 6, which controls the radius of
effect. Unfortunately, when the light source goes off of the screen, its
effect goes away too. Chalk that up as a known bug for now.
- Verb and object names now default to the node name with any underscores
replaced by spaces. Example:
/verb/my_desc
now has an implicit name
of "my desc" (which can be overriden with set name
, of course).
- The continue statement, like break, now accepts an optional label argument so you
can specify which block you are dealing with in a nested loop.