223 Release Notes
- Fixed: Help references involving < or > were messed up.
- Fixed: Dream Maker's instance editor was being too restrictive on entries. You
can place the following extensions into the instance editor:
- numbers: 100
- text: "my name"
- files: 'monster.dmi'
- lists of object types, to be turned into instances: {/obj/sword, /obj/shield}
- arbitrary initializations: list("A","B"). This is pretty experimental, so be careful!
- Fixed: The map was occassionally getting corrupted on saves after compiles.
- Fixed: Clicking on the Dream Seeker was outputting incorrect "panel" values in
some occassions.
- Fixed: When sounds weren't able to play (due to another intercepting app), Dream Seeker
was locking up and sucking the cpu. Not good!
- Fixed: The hard-coded upper limit (usually 200) for the number of entities
in the command line parser, map drawing code, and stat panels, has been removed.
You should be able to have arbitrary numbers of simultaneous references now.
- Fixed: If the "args" list var was passed from one proc to another, the
latter proc was ignoring it, using its own args instead.
- Fixed: The dantom server was reporting "Server is busy!" erroneously in many
occassions. One source of the errors has been removed, so see if that makes a
difference.
- When user-defined object types are embedded in text, the "name" var is
searched for and displayed if found. If not, the object's type is
displayed instead.
- The link() command now redirects urls to the internal browser.
- The internal browser now parses the byond:// syntax for forms (eg: Submit button).
- HTTP urls may now be bookmarked or input at the server command prompt;
they simply redirect the internal browser when selected.
- The client interface has been streamlined a bit more. The individual components
also redirect focus better.
- The reference has been updated.