Fixed: there was a bug in the code that loads resource files (such as icons) from a savefile.
One advantage of this change is that if you are displaying Topic() hyperlinks in the browser, you no longer need to preface them with "byond://#" but can just start them with "?".
The full anatomy of a BYOND URL is:
The "server" component can be a full internet address including a network port such as dantom.com:6003, or it can be a registered entry in BYOND Hub, which will usually be of the form Author.Title.
There are several reasons why you should set world.hub: it makes live games show up in your hub page; it allows you to notify users of updates; and it allows your world to use hubfiles and report scores. In the future, we may determine world.hub from the context in which the game is running, but for now it needs to be set manually.