BYOND 4.0 Version 414.979 Release Notes
Fixes
- Software-mode alpha values were incorrect for modes < 32x32 (eg, the map-editor, menu, and small-icon views). (Foomer)
- Runtime changes to menus now update immediately, instead of when the mouse moves. (Foomer)
- In certain cases, some combinations of pixel offsets could lead to a crash on the client. (Foomer)
- For some pixel offsets and conditions, the map would not update correctly or even at all.
- The input.text parameter, which was only ever intended for use at runtime, was not made a runtime-only value. As a result it could conflict with input.command when the !command notation was used. (Jtgibson)
- MySQL for windows wasn't working correctly due to an incorrect DLL calling convention. (Keeth)
- Whenever a host in Dream Daemon sent a message to a player, Options & Messages would inappropriately pop up even though the message had been sent to a default output control.
- Holding down the #frames spinner in Dream Maker's icon movie editor until it reached 99 caused a crash when the icon was next opened. (Latoma)
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