BYOND 4.0 Version 418.984 Release Notes
Fixes
- Objects in grids that were not shown on the map, screen, or statpanels were being tossed out periodically by the client-side bug collector, making it appear as if they no longer existed. (Hazman)
- When pasting macros, menus, windows, or controls in the skin editor, if an item with the same name already exists, the name of the new item will be changed to avoid a conflict. (Falacy)
Features
- BYOND News (on the pager) now provides some useful links, and is automatically updated when the website news updates. Updates are distinguished via a different color scheme.
Unix changes
- All unix versions now print a backtrace when DreamDaemon crashes.
- Sending SIGUSR2 to a running DreamDaemon process now prints additional information, including the DM call stack and a backtrace.
- Added the option -unsafe_diag to unblock SIGUSR2 even during lengthy I/O or possible infinite loop situations. Ordinarily, the signal may be blocked during this time to prevent it from interrupting a system call. It is generally not advisable to run all the time with this option due to the risk of interrupted system call. But if the game is behaving strangely and DreamDaemon does not respond to SIGUSR2 (a likely sign of an infinite loop), this option may help.
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