BYOND 4.0 Version 460.1052 Release Notes
This is the public release of the 455* series beta. Please consult the 455 release notes for more information.
Fixes (more info)
- Using opaque atoms could sometimes cause screen objects not to appear, if the screen object was on a tile hidden by the effects of opacity. (Gakumerasara)
- The preprocessor did not recognize the expanded string format {"..."} when defining a macro. (IainPeregrine)
- Creating an /icon object with no file argument caused subsequent Insert() operations to show strange artifacts, as if an icon had been scaled down and then restored to full size, making it blocky. (D4RK3 54B3R)
- Reconnecting to certain games, or joining them after clearing the cache, could sometimes cause the wrong icon to be displayed on the map and/or on the right-click menu for some atoms. (Slurm, Hobnob, Superbike32 )
Features
- Big icons (when using TOPDOWN_MAP or ISOMETRIC_MAP) that are overlays/underlays will not "push back" other icons on the same layer in order to be shown in front. Big icons that are assigned to regular atoms or images will still behave as they did before. (SuperAntx)
- EFFECTS_LAYER has been added, which works in a way similar to TOPDOWN_LAYER but keeps the same map_format you're already using. The purpose of this layer is to be able to display names, health or magic meters, etc. above the regular map even if the map would normally obstruct it (like in isometric mode). See the Reference for details.
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