BYOND 5.0 Version 501 Release Notes
Build 501.1214
Fixes (More Info)
Dream Seeker
- Key-up macros belonging to the default window would fire when a child window had focus, even if no corresponding key-down had fired for the default window. (Ter13)
- When all animations ended, sometimes the map didn't update for the very last step. (Bandock)
- Maptext did not forcibly wrap by breaking up a long word when it was too big for the given width. (Dj dovis)
Features (More Info)
DM Language
- atom.blend_mode has been added, which will allow users to switch to additive, subtractive, and multiplicative blending for icons. Overlays can have a different blend mode than the main icon if desired. This feature appears in hardware rendering mode only.
Dream Seeker
- An experimental multithreading feature has been added, for Dream Seeker only. This decouples the server and client threads, so that user interface interaction shouldn't slow down the server (or vice-versa) on most systems.
If you need to disable this feature, add "threads off" to cfg/seeker.txt in your BYOND user data directory.
Build 501.1215
Fixes (More Info)
Dream Seeker
- The DirectX driver was falling back into software mode in some cases where it could have been avoided. (Makeii)
- Reading from atom.transform leaked datums in memory. (Makeii)
Features (More Info)
Dream Seeker
- atom.color now works in software rendering mode, as does BLEND_ADD for atom.blend_mode.
Build 501.1216
Fixes (More Info)
Dream Seeker
- When playing a single-player game, Reconnect didn't work properly in threaded mode. (Super Saiyan X)
- Dynamic icons didn't properly fallback on known icons when they weren't present, causing temporary blinks in some cases. (Bandock)
Build 501.1217
Features (More Info)
DM Language
- IsByondMember() now returns the days remaining on the Membership, just as CheckPassport() does for subscriptions.
Dream Daemon
- world.Export() should be faster now, for setups that demand more responsiveness.
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