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Help you help us.
0
 
Command line argument to open dreammaker to a specific line number/col
0
Open
 
round() but for associative list values. Yes, this is an SS13 atmospherics performance request.
2
Open
 
convenience procs for asslists to return a list of Keys and Values
0
Open
 
What is, (if any) the command that needs to be called to open the "Macros" menu without the use of the "Options & …
4
Open
 
A function to get a reference to the variable itself, rather than the stored value. We already have ReadPointer and …
1
Open
 
Commands can be triggered via byond://winset?command=... but it'd be nice to have the built-in BYOND object in …
1
Resolved (516.1661)
 
Seeking a way to get the last value from a /generator that was obtained by generator_instance.Rand() This would be …
1
Open
 
After some heavy playing with the particles system, I've noticed that the canvas size of the particle sets is the …
1
Open
 
In animation() function, when you animate an object with icon_state as an argument, it doesn't change the start time of …
4
Open
 
Expose the hidden flag overlays use to retain dir
2
Open
 
It'd be great if we could pass render sources into bloom filters to pick thresholds from, which would allow us to …
0
Open
 
WebView redist is now required and as such the installer should ensure it is installed.
1
Open
 
Currently, if you have a .dmi file in a folder outside of any environment, and click on it, it will open Dream Maker …
1
Open
 
Using screen_loc for HUD elements is common, and while the variable itself is extremely flexible in placing atoms on …
0
Open
 
world.cpu and (I assume) world.map_cpu are averages, built off a 16 slot fixed size rolling average. This is fine most …
0
Open
 
Would be gravy if there was a build option for byondexe that enabled the developer options in the resulting browser …
0
Open
 
js example: …
0
Open
 
Seeing as most mice have them now, It'd be nice to move away from being limited to the ancient setup of three button …
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21
Open
 
Could an option be added to have particles emitted from the particle emitter not be parented to the object they've been …
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22
Open
 
add screen_loc keywords to stddef.dm
0
Open
 
Currently, the only way to view the Status Report when hosting via dd, is via Dreamseeker's debug commands. It'd be …
0
Open
 
The ability to load dmm files at runtime. The ability to save dmm files would be nice too. The native support for …
11
Open
 
...and could potentially allow #rrggbbaa too, allowing for transparent browser backgrounds. On versions prior to 516, …
1
Open
 
Currently, particles are just a static icon state unless changed at runtime, which sucks up precious CPU on the server …
0
Open
 
Particles do not currently accept animated icon states, they only display the first frame. Would like to ask this be …
0
Open
 
It'd be nice to be able to get DPI info from the client.
1
Resolved (516.1657)
 
Descriptive Problem Summary: Despite the "CSS attributes" page in the DM reference stating that the width and height …
6
Open
 
Random idea: Would it be possible and perhaps feasible to add an inline setting for procs that allow them to act …
10
Open
 
If instead of those storage keys we could define our own specific file name, that would allow us to share cross server …
0
Open
 
Right now, holding down the middle mouse button only moves the map when the cursor is located on the edge of the …
7
Resolved (516.1657)
 
In the DMI Editor, there is an import tool that is not exposed to users directly/alone. If you want to use it, you have …
0
Open
 
After a discussion on Discord, a new API was proposed for Byondapi to do reference counting. The problem Byondapi …
3
Resolved (516.1651)
 
New particle var "path length" to describe how many pixels particle can pass and then stop.
1
Open
 
Currently, whenever the user initiates a compile or a clean compile, it will show the message 'Compiling...' in the …
10
Resolved (516.1656)
 
We've talked about this a few times in passing. Throwing up a FR to formalize it and keep it added to your stack …
2
Open
 
Variable to specify particles spawn batch size.
0
Open
 
http://www.byond.com/forum/ post/2829353 In reference to Lummox's reply, hopefully there'll be better support for …
5
Open
 
Being able to create particles on demand, maybe synced to an animation, would be swell.
1
Resolved (516.1656)
 
add a flag or change sound.atom to recursively search for the atom before it reaches the turf and play the sound on …
1
Open
 
This FR brought to you by Timmies & T-Pain
2
Resolved (516.1655)
 
I can think of no scenario where I want something displayed at the center of my screen, and want the bottom left pixel …
3
Resolved (516.1653)
 
.
4
Open
 
It'd be nifty to support synchronizing client events with animations.
5
Resolved (516.1653)
 
The .sound command should be expanded for 3D and atom-linked sounds.
1
Resolved (516.1653)
 
It'd be super nice if vis_contents could be indexed with string keys. How I picture this working, is all atoms that can …
0
Open
 
I'd like to be able to relay data from the user log to another control. My current approach has been working really …
0
Open
 
It's currently not possible to use call() with (most? all?) built-in global functions. We can give them wrapper procs …
0
Open
 
Just looking for a command to output direct to Dream Daemon, similar to how world.log << txt works when log is …
1
Open
 
The summer that was lost now is found
5
Open
 
I'd like to suggest that BYOND support the Steam Matchmaking services. This allows users in Steam to invite one another …
1
Open
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