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0 |
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| Command line argument to open dreammaker to a specific line number/col
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0 |
Open |
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| round() but for associative list values. Yes, this is an SS13 atmospherics performance request.
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2 |
Open |
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| convenience procs for asslists to return a list of Keys and Values
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0 |
Open |
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| What is, (if any) the command that needs to be called to open the "Macros" menu without the use of the "Options & …
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4 |
Open |
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| A function to get a reference to the variable itself, rather than the stored value. We already have ReadPointer and …
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1 |
Open |
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| Commands can be triggered via byond://winset?command=... but it'd be nice to have the built-in BYOND object in …
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1 |
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| Seeking a way to get the last value from a /generator that was obtained by generator_instance.Rand() This would be …
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1 |
Open |
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| After some heavy playing with the particles system, I've noticed that the canvas size of the particle sets is the …
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1 |
Open |
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| In animation() function, when you animate an object with icon_state as an argument, it doesn't change the start time of …
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4 |
Open |
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| Expose the hidden flag overlays use to retain dir
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2 |
Open |
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| It'd be great if we could pass render sources into bloom filters to pick thresholds from, which would allow us to …
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0 |
Open |
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| WebView redist is now required and as such the installer should ensure it is installed.
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1 |
Open |
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| Currently, if you have a .dmi file in a folder outside of any environment, and click on it, it will open Dream Maker …
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1 |
Open |
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| Using screen_loc for HUD elements is common, and while the variable itself is extremely flexible in placing atoms on …
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0 |
Open |
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| world.cpu and (I assume) world.map_cpu are averages, built off a 16 slot fixed size rolling average. This is fine most …
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0 |
Open |
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| Would be gravy if there was a build option for byondexe that enabled the developer options in the resulting browser …
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0 |
Open |
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0 |
Open |
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| Seeing as most mice have them now, It'd be nice to move away from being limited to the ancient setup of three button …
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21 |
Open |
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| Could an option be added to have particles emitted from the particle emitter not be parented to the object they've been …
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22 |
Open |
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| add screen_loc keywords to stddef.dm
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0 |
Open |
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| Currently, the only way to view the Status Report when hosting via dd, is via Dreamseeker's debug commands. It'd be …
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0 |
Open |
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| The ability to load dmm files at runtime. The ability to save dmm files would be nice too. The native support for …
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11 |
Open |
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| ...and could potentially allow #rrggbbaa too, allowing for transparent browser backgrounds. On versions prior to 516, …
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1 |
Open |
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| Currently, particles are just a static icon state unless changed at runtime, which sucks up precious CPU on the server …
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0 |
Open |
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| Particles do not currently accept animated icon states, they only display the first frame. Would like to ask this be …
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0 |
Open |
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| It'd be nice to be able to get DPI info from the client.
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1 |
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| Descriptive Problem Summary: Despite the "CSS attributes" page in the DM reference stating that the width and height …
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6 |
Open |
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| Random idea: Would it be possible and perhaps feasible to add an inline setting for procs that allow them to act …
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10 |
Open |
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| If instead of those storage keys we could define our own specific file name, that would allow us to share cross server …
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0 |
Open |
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| Right now, holding down the middle mouse button only moves the map when the cursor is located on the edge of the …
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7 |
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| In the DMI Editor, there is an import tool that is not exposed to users directly/alone. If you want to use it, you have …
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0 |
Open |
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| After a discussion on Discord, a new API was proposed for Byondapi to do reference counting. The problem Byondapi …
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3 |
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| New particle var "path length" to describe how many pixels particle can pass and then stop.
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1 |
Open |
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| Currently, whenever the user initiates a compile or a clean compile, it will show the message 'Compiling...' in the …
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10 |
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| We've talked about this a few times in passing. Throwing up a FR to formalize it and keep it added to your stack …
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2 |
Open |
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| Variable to specify particles spawn batch size.
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0 |
Open |
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5 |
Open |
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| Being able to create particles on demand, maybe synced to an animation, would be swell.
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1 |
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| add a flag or change sound.atom to recursively search for the atom before it reaches the turf and play the sound on …
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1 |
Open |
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| This FR brought to you by Timmies & T-Pain
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2 |
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| I can think of no scenario where I want something displayed at the center of my screen, and want the bottom left pixel …
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3 |
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4 |
Open |
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| It'd be nifty to support synchronizing client events with animations.
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5 |
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| The .sound command should be expanded for 3D and atom-linked sounds.
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1 |
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| It'd be super nice if vis_contents could be indexed with string keys. How I picture this working, is all atoms that can …
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0 |
Open |
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| I'd like to be able to relay data from the user log to another control. My current approach has been working really …
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0 |
Open |
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| It's currently not possible to use call() with (most? all?) built-in global functions. We can give them wrapper procs …
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0 |
Open |
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| Just looking for a command to output direct to Dream Daemon, similar to how world.log << txt works when log is …
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1 |
Open |
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| The summer that was lost now is found
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5 |
Open |
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| I'd like to suggest that BYOND support the Steam Matchmaking services. This allows users in Steam to invite one another …
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1 |
Open |
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