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Help you help us.
0
 
if you have an associated list, and do list[item] = null, the associated entry still exists, setting item to null, in …
1
Open
 
lists of associative keys/values
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21
Open
 
list.Remove(item) will (iirc) only remove the first item from the list if the list contained multiple copies of that …
0
Open
 
Currently the displacement filter uses (linear?) interpolation when applied. I think it'd be helpful to have a way to …
0
Open
 
The ability to compile a source into a EXE via DreamMaker. Keep the ads, keep the splash screen.. let us market and get …
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30
Open
 
We are already has `IsByondMember()` function to know, does user has byond membership. But the easiest way to know user …
9
Open
 
I'd like to request being able to make at least POST requests. Mentioned in the DM Reference, "Support for POST may be …
Page: 1 2
36
Open
 
atom/movable proc, returns the turf the mob is on, after you go down the loc tree of atoms in atoms in atoms. same for …
7
Open
 
Quick feature request: The radial_blur filter, but without the amount of blur increasing or decreasing as you vary …
0
Open
 
A swirl filter would be the bees knees, his legs and his arms.
0
Open
 
A setting for particles to let them fade in, it would work exactly the same as the current fade setting, but on the …
5
Open
 
Could an option be added to have particles emitted from the particle emitter not be parented to the object they've been …
13
Open
 
I feel that, at this point in time (we're in 2018, people!), BYOND could certainly use full IPv6 support - the IPv4 …
3
Open
 
SendMaps profiling should be supported in world.Profile().
1
Resolved (514.1554)
 
Let us fight for quality, and not AFK alt counts!
0
Open
 
It would be nice to have better data on where SendMaps() spends its time.
1
Resolved (514.1553)
 
Right now, invisibility is dumb, it's very restrictive as to what you can do, and to get the level of control really …
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30
Open
 
Very low priority, but any chance of having access to the command that gets called when taking a screenshot so we could …
4
Open
 
Can we please get the capability to use list.Swap() and other list manipulation procs on contents in some capacity?
1
Open
 
If I could fall into the sky, do you think time would pass me by?
1
Open
 
It would be extremely convenient to allow for certain user-defined planes to be togglable in the .dmm editor, much the …
0
Open
 
Add the on-focus and on lose focus events to the map element on the skin
2
Open
 
/client/ MouseDrag(over_object,src_location,over_location, src_control,over_control,params) does not proc when dragging …
2
Open
 
It came up in one of the discord servers today that Icon procs can be cumbersome under some circumstances, the exact …
1
Open
 
I'd like to suggest that BYOND support the Steam Matchmaking services. This allows users in Steam to invite one another …
0
Open
 
Allow us to have "post-processing" filters that don't just affect the atom they are on, but also their surroundings, …
3
Open
 
Can we get a transform matrix per client? This would essentially act as a root transform node for all rendering done on …
17
Open
 
Problem with running Dream Maker in Docker.
3
Redundant
 
Is it possible to get a thing to allow a plane master to appear in more than one map element without needing to …
4
Open
 
Currently we have no way as to disabling context menus for each object individually. We can only disable them in whole …
7
Open
 
Is it possible for us to get a way to explicitly tag an animation when created so that it can be called upon and …
0
Open
 
Over on /tg/, we have a /datum/weakref class: …
1
Open
 
Can't access generator parameters after creation.
3
Open
 
We need more support for Steam.
3
Resolved (514.1549)
 
The summer that was lost now is found
4
Open
 
The current method of invoking client-side winset/winget in JavaScript is by setting the window.location to a special …
4
Open
 
Right now with particles we have access to drift, which lets us create effects such as snow, rain, or embers, etc. It …
2
Open
 
Copied from BYOND Features forum by Airjoe Assuming this hasn't already been added without me noticing.. A way to …
Page: 1 2 3
46
Open
 
Dreamseeker has this popup where it logs various client errors, e.g. reconnect attempts, or bad winset calls. It would …
6
Open
 
Gee it would be nice to be able to access statusbar text through an event so you could implement a custom statusbar.
1
Resolved (514.1549)
 
The map editor in BYOND is trash. Throughout the years I've worked with BYOND, it has consistently managed to make me …
Page: 1 2
25
Open
 
Currently there's no way to change the appearance of the status bar that appears at the bottom of windows in BYOND …
0
Open
 
The renderer could use some speedups.
1
Resolved (514.1548)
 
Particle threads should be faster than they are.
1
Resolved (514.1548)
 
filter(type = "alpha", icon = 'foo.dmi', icon_state = "bar") Please Currently, alpha only takes an icon parameter. It …
0
Open
 
I think filters should be able to take a reference as a parameter filter(type = "alpha", icon = src) For the above …
0
Open
 
The ability to load dmm files at runtime. The ability to save dmm files would be nice too. The native support for …
9
Open
 
Would be nice if we could tell particles to never spawn anything new once max count is reached. Essentially a way to …
0
Open
 
"let's say I have particle set P1 and it's attached to O1. If you use copies of O1 in vis_contents of O2, O3, etc. you …
1
Open
 
Dream Maker will scream at you to enter an integer when you're in the icon editor any time your Alpha section becomes …
0
Open
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