icon = '\icons/Tree.dmi'
bound_x = 39
bound_y = 5
bound_width = 20
bound_height = 25
density = 1
bound_y = 1
bound_height = 28
bound_width = 50
Now when I go to place them on the map, the tree works fine:
But when I try to place the computer, this happens:
Once I compile, it fixes itself(sort-of):
The density works fine in game and the object seems normal, but it stays moved down all those pixels from where I placed it. The bottom of the computer just "added itself on" when I compiled.
When I try to delete the object, this is left behind:
And it disappears when I recompile.
This also happens with other objects, such as this bed: