Alright so the Beta launch of Naruto GOA is comming, I thought id summarize i nice list of some of the revolutionary and fun game play features in it.
1. Non-Clan SkillTree/ Passive Skill Tree/ Clan Skill Tree:
Its really annoying how most Naruto games work, you pick your "Clan" at the beggining, in reality its not a clan your picking but a character from naruto, there actually are a few Clans in naruto, but aparently the word clan lost meaning. You can pick a clan, or not. Not picking a clan does not suck, you get to pick a trait (fallout2 inspired), giving you some sort or character bonus (Genius=More skillpoints so more skills, Ruthless=Get temporary stat buffs from inflicting damage to foes, etc (6 in total)) I wanted to keep clans that did exist in tact, so there is a restriction to their skill trees, however the bulk of techniques exist as non-clan and passive which are skilltrees that anybody can open up. Passive skills are similar to traits as they increase character features, things like dodge rates, chakra cost, enemy tracking etc. You actually make a Naruto Character.
2. No monotonous training methods:
I dont believe in the Zeta/WOTS style of pressing a button repeatedly to gain level ups, in GOA you gain experience whenever you are in combat, its a fairly steady pace of gain so basically the duration of time you spend actively sparring in a dojo or fighting to the death on a mission the more level ups you'll gain.
3. A point to playing, Missions/Wars:
Missions and Wars give you a reason to make a powerful character, earning a high rank allows you to do higher level missions. Making an epic character will mean you dominate in wars and are a greater asset to your village, low level missions are fun and easy, your objective shows up on your map as a red arrow and the description of your mission is placed in your inventory in the form of a "mission scroll", complete with a png image of your target. What type of missions exist? i know other naruto games have tried this and made it boring. D-rank: simple delivery missions, easy and all it takes is finding an npc, C-rank Escorting and Assassination missions, you find an npc in one location and after talking to them they will follow you to a requested location in which if you do an adequate job of protecting them, you complete your mission. Assassinations are fun too, go out and search for a wanted npc and kill them before you time runs out. B-rank: PVP enabled Escort missions, what this is is similar to the escort missions in C-rank only this time the npc you are escorting is wanted by the other ninja villages, upon agreeing to protect them a B-rank mission will become available to members of enemy villages to Assassinate that same npc, fun PvP chaos ensues! A-rank: Invade a village to kill an npc (the entire village is notified about your intentions, you can bet you'll be forced to infiltrate instead of being noisy, else youll soon find the ENTIRE enemy team jumping on your modest 4 person(max) squad. Also in A-rank is Hunter missions, with no minimap info given you are assigned a player from a different village, you get their picture and name and village and have to find them and kill them, scary.
Missions are actually fun, Wars are incredibly fun too, a big 3 team FFA in a battlefield. Also the squads i touched on, mission money is split and squads "Say" messages are automatically radio'd to squad members out of view.
This post is already getting too long, i might make a follow up one later, When the GOA beta launches in the next few days, don't miss out! GOA focuses on Balance and fun, no GMs, no Rank benefits, none of that crap that spoils the fun for the average player. Theres more to it too, we have a very fun Chuunin Exam and Techniques that are graphically superior to what naruto fans are used to and actually work and are coded completely differently from skill to skill.
Another point i should make, The AI is really well done. The Guards protect you from senseless pking in your own village and npcs in general can use any skill a player can and fight very similar to how a real person fights, using bunshins/kawarimis and great fireballs, shunshin'ing behind you and throwing shuriken at you from a distance.. really high quality.
Aug 29 2007, 8:52 pm (Edited on Aug 29 2007, 9:51 pm)