Beyond BYOND: Standalone games and Flashing Forward
As promised earlier, we'll be soon releasing a Flash version of the BYOND client. After a hiatus to create BYONDexe and deal with various website, community, and software issues, we're hard at work on it again and are shooting for a beta release sometime this summer. Lest you think this is vaporware, here's an example of BYOND Flash in action.
Well, I flat ran out of money so we had to shift gears and try to move to something that will hopefully help the project. I'm sorry. I didn't want things to turn out this way but it's just not a good business.
I'd imagine there isn't much else to show than what has already been shown via Youtube or screenshots.
You can't expect him to update us with each individual change that is made in the software.
Although, more frequent updates on what's going on behind the scenes would be nice.
The flash is in the same state as it was when I made this post, which is "basically working but will need some work to integrate into the website and social networks". Like I said, we has to put the project on hold because that "work" could potentially be a huge time sink with no real guarantee of bringing in income that we sorely need. Maybe this new pager setup will be the same but I felt it was a better option for us since at least it works with an existing infrastructure (whereas the flash may take much more time to get right and may never bring in any money). I don't mean to be so money motivated but BYOND is seriously on its last legs here and I'm doing what I can to try to salvage it, because I think the alternative is a worse experience for everyone.
Motivation enough for me, thanks.
You guys have no idea how much labor is involved in a project of this size. And yes, labor (time) is the main expense.
It's actually pretty insulting that people just assume this just works by itself and nothing need be done, or else that we're just going to spend all day working for nothing.