(See the best response by DarkCampainger.)
I'm wondering. Is there a way to "combine" EYE_PERSPECTIVE and EDGE_PERSPECTIVE?

My reasons for this are because of how I am going to be handling cutscenes in my single player game. The player might not always be in the cutscene, but the client's eye would be there. Because of this, I am forced to use EYE_PERSPECTIVE so that the screen won't go black once you are out of view of your mob. However, for visual appeal, I want it to be able to behave like EDGE_PERSPECTIVE. Can this work somehow?
Best response
From the almighty reference:
The above values can be used together via the | operator.

Ah. Thanks!